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ABOUT

Hi, my name is Matt Gault, I'm a sound designer for games born in Perth, Western Australia and based in Seattle, Washington. I'm currently employed as a Sound Designer at ProbablyMonsters. Thanks for checking out my work!

 

I've worked at both a freelance audio house and a AAA studio as part of a large team. Designing and implementing sounds for everything from Combat, Weapons, Abilities, Ambience, UI, Creatures and Dialouge.

I also have experience in many genres from FPS, Isometric, 2D, VR, 3rd Person, Deck Builders, Stealth and more.

I am deeply passionate about Sound Design and the way it can create such powerful experiences. I spend a lot of my free time doing re-designs, challenging myself and experiementing and I look forward to seeing what incredible things game audio community can create.

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CREDITS

MOTHERGUNSHIP: FORGE

(Terrible Posture Games) 

  • Weapon, Ambience, Environment, Abilities and UI Sound Design

Farthest Frontier

(Crate Entertainment)

  • Dialogue Editing 

Cypher: 007
(Tilting Point LLC)

  • UI, Environment, Combat, Weapons and Ambience Sound Design

SMITE
(Hi-Rez Studios)

  • Foley and Ability Sound Design for DLC Skin Packs

RE-DESIGNS

StarCraft 2: Legacy of the Void Trailer
(Blizzard Entertainment)
Cinematic Sound Re-Design

 

Call of Duty: Modern Warfare (2019)
(Infinity Ward)
FPS Weapon Firing, Reloading and Foley Sound Re-Design

Valorant - Turn the Tides Trailer
(Riot Games)
Cinematic Sound Re-Design

 

Mortal Kombat 1
(NetherRealm Studios)
Combat, Magic and Cinematic Gameplay Sound Re-Design

 

EDUCATIONAL VIDEOS

How I Design Awesome Gun Sounds
After having people ask me about how I design my weapons sounds I decided I wanted to make a guide so the info is more accessible. 

Apex Legends | Sentinel White Noise Re-Design
Breakdown of a Weapon Re-Design where I challenged myself to only use White Noise as a source.

GoPro Weapon Inspect Re-Design
(Animation by @keyframqueen)
Breakdown of a Re-Design where I used recorded audio from a real GoPro to make the sound as accurate as possible 

IMPLEMENTATION

Shooter Demo
Wwise + Unreal 4

 

3D Game Kit
FMOD + Unity

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