
ABOUT
Hi, my name is Matt Gault, I'm a sound designer for games born in Perth, Western Australia and based in Seattle, Washington. I'm currently employed as a Sound Designer at ProbablyMonsters. Thanks for checking out my work!
I've worked at both a freelance audio house and a AAA studio as part of a large team. Designing and implementing sounds for everything from Combat, Weapons, Abilities, Ambience, UI, Creatures and Dialouge.
I also have experience in many genres from FPS, Isometric, 2D, VR, 3rd Person, Deck Builders, Stealth and more.
I am deeply passionate about Sound Design and the way it can create such powerful experiences. I spend a lot of my free time doing re-designs, challenging myself and experiementing and I look forward to seeing what incredible things game audio community can create.
![IMG_2345[1]_edited_edited.jpg](https://static.wixstatic.com/media/34f627_349e9af600314a99882af5ada5b76194~mv2.jpg/v1/fill/w_369,h_493,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/IMG_2345%5B1%5D_edited_edited.jpg)
CREDITS
MOTHERGUNSHIP: FORGE
(Terrible Posture Games)
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Weapon, Ambience, Environment, Abilities and UI Sound Design
Farthest Frontier
(Crate Entertainment)
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Dialogue Editing
Cypher: 007
(Tilting Point LLC)
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UI, Environment, Combat, Weapons and Ambience Sound Design
SMITE
(Hi-Rez Studios)
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Foley and Ability Sound Design for DLC Skin Packs